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181. Best Stand-Up Comedy - in Out of Pod Experience [original thread]
Lee Evans - Live in Scotland , is the funniest i have seen, have the DVD and never tire of it. Also like Steve Coogan's older stand up- the Paul Calf(sp?) character ,especially, is quality
- by Rob Mattacks - at 2004.07.13 17:13:00
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182. Tempest, and the tanking of them - in Ships and Modules [original thread]
Originally by: Van Feneal Edited by: Van Feneal on 08/07/2004 22:01:32 How many of you that have posted here even fly a tempest? I shield tank mine with no cpu problems. A few named items is all you need. I solo large battleship spawns...
- by Rob Mattacks - at 2004.07.08 22:04:00
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183. Tempest, and the tanking of them - in Ships and Modules [original thread]
Originally by: Van Feneal Edited by: Van Feneal on 08/07/2004 22:01:32 How many of you that have posted here even fly a tempest? I shield tank mine with no cpu problems. A few named items is all you need. I solo large battleship spawns...
- by Rob Mattacks - at 2004.07.08 22:04:00
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184. Tempest, and the tanking of them - in Ships and Modules [original thread]
Even with an x-large clarity ward etc cpu is a bit too tight ,i feel, for a proper shield tank on tempest(could do with loads of named shield boost amps and cruise launchers to start dropping to help that little extra). On a long range set up (II...
- by Rob Mattacks - at 2004.07.08 14:54:00
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185. Tempest, and the tanking of them - in Ships and Modules [original thread]
Even with an x-large clarity ward etc cpu is a bit too tight ,i feel, for a proper shield tank on tempest(could do with loads of named shield boost amps and cruise launchers to start dropping to help that little extra). On a long range set up (II...
- by Rob Mattacks - at 2004.07.08 14:54:00
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186. TomB - Can you be too close ? - in Ships and Modules [original thread]
yea i was testing some dual 425mm's, optimal roughly 2km with emp, and they definately suffered getting too close and hit a lot better 2.5km> and as dalman said performed best at 5km orbit.
- by Rob Mattacks - at 2004.07.08 14:10:00
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187. TomB - Can you be too close ? - in Ships and Modules [original thread]
yea i was testing some dual 425mm's, optimal roughly 2km with emp, and they definately suffered getting too close and hit a lot better 2.5km> and as dalman said performed best at 5km orbit.
- by Rob Mattacks - at 2004.07.08 14:10:00
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188. WTS lots of BS sized loot (very cheap) - in Market Discussions [original thread]
Will take all 5 dual 425mm's for 15 million
- by Rob Mattacks - at 2004.07.03 10:31:00
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189. WTS lots of BS sized loot (very cheap) - in Market Discussions [original thread]
Will take all 5 dual 425mm's for 15 million
- by Rob Mattacks - at 2004.07.03 10:31:00
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190. Rupture for PvP (help) - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 01/07/2004 17:06:36 Hi 4 x 220mm Scout/Prototype (these are cheap and worth it) 1 x heavy launcher 1 x Assault launcher (anti-frigate)/another heavy launcher Med 10mn mwd web 7.5 scrambler Low Med Armor Rep 2 400m...
- by Rob Mattacks - at 2004.07.01 16:55:00
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191. Rupture for PvP (help) - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 01/07/2004 17:06:36 Hi 4 x 220mm Scout/Prototype (these are cheap and worth it) 1 x heavy launcher 1 x Assault launcher (anti-frigate)/another heavy launcher Med 10mn mwd web 7.5 scrambler Low Med Armor Rep 2 400m...
- by Rob Mattacks - at 2004.07.01 16:55:00
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192. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
The problem is overall subtle nerfs (not even all to do with projectiles) have affected Minmatar ships especially the capital ones IMO. For starters boosting other weapons ie lasers, although maybe needed, is a nerf to other ships including Minmat...
- by Rob Mattacks - at 2004.07.01 14:18:00
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193. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
The problem is overall subtle nerfs (not even all to do with projectiles) have affected Minmatar ships especially the capital ones IMO. For starters boosting other weapons ie lasers, although maybe needed, is a nerf to other ships including Minmat...
- by Rob Mattacks - at 2004.07.01 14:18:00
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194. Limited Implants - in EVE General Discussion [original thread]
Can those new +1 implants be fitted even if I have a +3 implant that improves the same attribute ? Thanks in advance
- by Rob Mattacks - at 2004.06.28 19:10:00
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195. Rupture - in Ships and Modules [original thread]
Originally by: Gariuys Personally Rupture is my prime candidate as long range minmatar cruiser, it's got the most grid add in a couple of pdu's and slap on some howitzers and heavy launchers, and a shield booster and tracking comp and your...
- by Rob Mattacks - at 2004.06.28 12:17:00
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196. Tempest is gimped. - in Ships and Modules [original thread]
Yes for a long range set up the Tempest is overly strapped for Cpu I think. I have electronics, weapon upgrades and energy grid upgrades all at level 5 so its not skills. Basically being FORCED to use shield defence when using long range is very...
- by Rob Mattacks - at 2004.06.28 09:54:00
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197. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
Originally by: Bella Verde I think large autocannons need some love... increasing the rate of fire would use too much ammo, as they use tons already. So what about raising the damage of them? Actually all autocannons apart from the bot...
- by Rob Mattacks - at 2004.06.25 22:42:00
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198. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
Originally by: ProphetGuru How bout instead of speed increases, we let them fix the tracking, and lower the rof a tad. 1400 dot is suffering, and the frequency of wrecks that used to put you almost on par with other ships, has reduced big ...
- by Rob Mattacks - at 2004.06.25 22:27:00
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199. Shield boosting/hardening became invalid. - in Ships and Modules [original thread]
Originally by: Xtro 2 Originally by: Rob Mattacks Edited by: Rob Mattacks on 22/06/2004 18:35:34 Originally by: TGIF PDU = 7.5% cap recharge Cap relay = 20% you need almost 3 PDU's for 1 Cap relay cap effect. shield...
- by Rob Mattacks - at 2004.06.22 21:42:00
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200. Shield boosting/hardening became invalid. - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 22/06/2004 18:35:34 Originally by: TGIF PDU = 7.5% cap recharge Cap relay = 20% you need almost 3 PDU's for 1 Cap relay cap effect. shield recharge rate doesnt mather, it doesnt help you in pvp since it d...
- by Rob Mattacks - at 2004.06.22 18:28:00
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